The Kitchen Drawer
Student work, SVA Crafting User Experiences
Design a screen-based experience that teaches someone something in a series of steps.
“I didn’t know how to get started. I wouldn’t have known to click on the first step for a video.”
“This would make more sense if it taught you how to use kitchen tools instead of focusing on seafood.”
“The final screen could use something motivational to keep me engaged and use it again.”